1 How would you build a chat service that needed to handle 7.5 million concurrent players, 27 million daily players, 11K messages per second, and 1 bi..
2 What could generate so much traffic?
3 With a combination of feature toggles, partial deployment, and selective logging it’s possible to deploy a feature to production servers so it can b..
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@lswdev: LOL(League of Legends)의 채팅 아키텍처: Erlang, Ejabberd(XMPP), Riak http://t.co/YYUyAjMb8C

@newsmchi: LOL(League of Legends)의 채팅 아키텍처: Erlang, Ejabberd(XMPP), Riak /

How would you build a chat service that needed... http://t.co/Fl6NtGIrrx

@likelink_kr: LOL(League of Legends)의 채팅 아키텍처: Erlang, Ejabberd(XMPP), Riak http://t.co/twY4hX9zLA

@perillamint: https://t.co/K1Pox4utLW

어 LOL 채팅서버 ejabberd-based 였어?