1 created Zelda: Wind waker Tech and Texture Analysis *picture heavy* on 08-23-2012 11:45 AM So After this little thread: http://www.polycount.com/for..
2 I'd imagine that the smaller ones, being so large in number, do a search for the nearest static polygon, and then if that point has line of sight wi..
3 That game was so good--maybe too good.